THE STORY START WITH FATHER
JOSEPH HAS BEEN SPOKEN TO BY GOD WHO HASTASKED HIM WITH SAVING AS MANY SOULS AS HE
CAN FROM THE END OF THE WORLD. BUT RATHER
THAN CHOOSING TO HARVEST THESE SOULS
THROUGH PEACE, THE FATHER CHOSE THE MOST
VICIOUS FORMS OF MANIPULATION POSSIBLE
Backed by his siblings, The Heralds, and an army
of fanatics, The Father is quickly cultivating lost
souls and preparing them for The Collapse. And
leaving a tot of blood and bodies in his wake.
LEADER OF THE PROJECT AT EDENS GATE
JOSEPH SEED
Joseph came from a small town in the deep south of Georgia. His Life was listless until
one morning when he heard a Voice whisper
to him, telling him that the world was
headed for a Great Collapse. The voice gave
Joseph a single directive:"Save as many as
you can. Whether they wish to be saved or
not."Joseph welcomed the poor, the
disenfranchised, the wayward souls who
had been left behind by society and formed
The Project at Eden's Gate and after a time,
migrated from the south to Hope County to
create their"New Eden". Joseph is driven
only by The Voice and the knowledge that he
alone is humanity's savior.
HOLLAND VALLEY RESISTANCE
HOPE COUNTY
Ask around and people might say that you won't find more freedom-loving people per square mile than here. It's a place of hunting, farming and fishing, where people value their freedoms and the simpler things in life. At least that was the case before the Project showed up. Now the county is in disarray. Those who haven't surrendered their souls to the cult are fighting for their lives, and their homes. And no place is safe from their hold. Whether exploring the rocky terrain of the Whitetail Mountains, the rolling plains of Henbane River, or the raw wilderness of Holland Valley, y. ou're boto find trouble-under every rock, behind every shrub, within every crevasse.
Hope County is a living world filled with engaging people, places, and opportunities for the player. You have the freedom to choose: who you help, how you take down the cult,which lieutenant you take out first. The non-linear campaign is driven by the decisions you make, and the impact those decisions have on the game world. Intel is learned by exploring the open world to enrich y. our knowledge of its vast content. And the intel you get is determined by the choices you've made throughout your campaign, ensuring you always have a clear objective to pursue and never get too lost in freedom.
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